Files
EE2Clone/Assets/Scripts/Data/CivilizationDataSO.cs
ldbetteridge 58da5d1d71 Initial import
2026-03-31 15:59:23 +01:00

28 lines
823 B
C#

using UnityEngine;
namespace EE2Clone.Data
{
[CreateAssetMenu(fileName = "NewCivilizationData", menuName = "EE2Clone/Civilization Data")]
public class CivilizationDataSO : ScriptableObject
{
[Header("Identity")]
public int Id;
public string CivilizationName;
public string Description;
[Header("Starting Bonuses")]
public int BonusFood;
public int BonusWood;
public int BonusStone;
public int BonusGold;
[Header("Stat Modifiers")]
public float InfantryAttackModifier = 1f;
public float RangedAttackModifier = 1f;
public float CavalryAttackModifier = 1f;
public float GatherSpeedModifier = 1f;
public float BuildSpeedModifier = 1f;
public float ResearchSpeedModifier = 1f;
}
}