using UnityEngine; namespace EE2Clone.Data { [CreateAssetMenu(fileName = "NewCivilizationData", menuName = "EE2Clone/Civilization Data")] public class CivilizationDataSO : ScriptableObject { [Header("Identity")] public int Id; public string CivilizationName; public string Description; [Header("Starting Bonuses")] public int BonusFood; public int BonusWood; public int BonusStone; public int BonusGold; [Header("Stat Modifiers")] public float InfantryAttackModifier = 1f; public float RangedAttackModifier = 1f; public float CavalryAttackModifier = 1f; public float GatherSpeedModifier = 1f; public float BuildSpeedModifier = 1f; public float ResearchSpeedModifier = 1f; } }