28 lines
823 B
C#
28 lines
823 B
C#
using UnityEngine;
|
|
|
|
namespace EE2Clone.Data
|
|
{
|
|
[CreateAssetMenu(fileName = "NewCivilizationData", menuName = "EE2Clone/Civilization Data")]
|
|
public class CivilizationDataSO : ScriptableObject
|
|
{
|
|
[Header("Identity")]
|
|
public int Id;
|
|
public string CivilizationName;
|
|
public string Description;
|
|
|
|
[Header("Starting Bonuses")]
|
|
public int BonusFood;
|
|
public int BonusWood;
|
|
public int BonusStone;
|
|
public int BonusGold;
|
|
|
|
[Header("Stat Modifiers")]
|
|
public float InfantryAttackModifier = 1f;
|
|
public float RangedAttackModifier = 1f;
|
|
public float CavalryAttackModifier = 1f;
|
|
public float GatherSpeedModifier = 1f;
|
|
public float BuildSpeedModifier = 1f;
|
|
public float ResearchSpeedModifier = 1f;
|
|
}
|
|
}
|