Files
EE2Clone/Assets/Scripts/Data/EpochDataSO.cs
ldbetteridge 58da5d1d71 Initial import
2026-03-31 15:59:23 +01:00

29 lines
749 B
C#

using UnityEngine;
using EE2Clone.Core;
namespace EE2Clone.Data
{
[CreateAssetMenu(fileName = "NewEpochData", menuName = "EE2Clone/Epoch Data")]
public class EpochDataSO : ScriptableObject
{
[Header("Identity")]
public Epoch Epoch;
public string EpochName;
public string Description;
[Header("Advance Requirements")]
public int FoodCost;
public int WoodCost;
public int StoneCost;
public int GoldCost;
public int TinCost;
public int[] RequiredTechIds;
public float AdvanceTime = 60f;
[Header("Unlocks")]
public int[] UnlockedBuildingIds;
public int[] UnlockedUnitIds;
public int[] UnlockedTechIds;
}
}