using UnityEngine; using EE2Clone.Core; namespace EE2Clone.Data { [CreateAssetMenu(fileName = "NewEpochData", menuName = "EE2Clone/Epoch Data")] public class EpochDataSO : ScriptableObject { [Header("Identity")] public Epoch Epoch; public string EpochName; public string Description; [Header("Advance Requirements")] public int FoodCost; public int WoodCost; public int StoneCost; public int GoldCost; public int TinCost; public int[] RequiredTechIds; public float AdvanceTime = 60f; [Header("Unlocks")] public int[] UnlockedBuildingIds; public int[] UnlockedUnitIds; public int[] UnlockedTechIds; } }