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47
Assets/Scripts/Data/BuildingDataSO.cs
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47
Assets/Scripts/Data/BuildingDataSO.cs
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using UnityEngine;
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using EE2Clone.Core;
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namespace EE2Clone.Data
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{
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[CreateAssetMenu(fileName = "NewBuildingData", menuName = "EE2Clone/Building Data")]
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public class BuildingDataSO : ScriptableObject
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{
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[Header("Identity")]
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public int Id;
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public string BuildingName;
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public BuildingType BuildingType;
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public Epoch RequiredEpoch;
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[Header("Stats")]
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public float MaxHealth = 500;
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public float LineOfSightRange = 8f;
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public float BuildTime = 20f;
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[Header("Territory")]
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public float TerritoryRadius;
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[Header("Population")]
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public int ProvidesPopulation;
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[Header("Resource Dropoff")]
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public bool IsDropoff;
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public ResourceType[] AcceptedResourceTypes;
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[Header("Production")]
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public int[] ProducibleUnitIds;
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public int[] ResearchableTechIds;
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[Header("Cost")]
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public int FoodCost;
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public int WoodCost;
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public int StoneCost;
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public int GoldCost;
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public int TinCost;
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[Header("Footprint")]
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public Vector2Int FootprintSize = new(3, 3);
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[Header("Visuals")]
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public GameObject Prefab;
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}
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}
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