Files
EE2Clone/Assets/Scripts/Data/BuildingDataSO.cs
ldbetteridge 58da5d1d71 Initial import
2026-03-31 15:59:23 +01:00

48 lines
1.2 KiB
C#

using UnityEngine;
using EE2Clone.Core;
namespace EE2Clone.Data
{
[CreateAssetMenu(fileName = "NewBuildingData", menuName = "EE2Clone/Building Data")]
public class BuildingDataSO : ScriptableObject
{
[Header("Identity")]
public int Id;
public string BuildingName;
public BuildingType BuildingType;
public Epoch RequiredEpoch;
[Header("Stats")]
public float MaxHealth = 500;
public float LineOfSightRange = 8f;
public float BuildTime = 20f;
[Header("Territory")]
public float TerritoryRadius;
[Header("Population")]
public int ProvidesPopulation;
[Header("Resource Dropoff")]
public bool IsDropoff;
public ResourceType[] AcceptedResourceTypes;
[Header("Production")]
public int[] ProducibleUnitIds;
public int[] ResearchableTechIds;
[Header("Cost")]
public int FoodCost;
public int WoodCost;
public int StoneCost;
public int GoldCost;
public int TinCost;
[Header("Footprint")]
public Vector2Int FootprintSize = new(3, 3);
[Header("Visuals")]
public GameObject Prefab;
}
}