Files
EE2Clone/Assets/Scripts/Authoring/PlayerStateAuthoring.cs
ldbetteridge 58da5d1d71 Initial import
2026-03-31 15:59:23 +01:00

45 lines
1.3 KiB
C#

using Unity.Entities;
using UnityEngine;
using EE2Clone.Components;
using EE2Clone.Core;
namespace EE2Clone.Authoring
{
public class PlayerStateAuthoring : MonoBehaviour
{
public int StartingFood = 200;
public int StartingWood = 200;
public int StartingStone = 100;
public int StartingGold = 100;
public class Baker : Baker<PlayerStateAuthoring>
{
public override void Bake(PlayerStateAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.None);
AddComponent(entity, new PlayerStateComponent
{
PlayerId = 0,
CurrentEpoch = Epoch.StoneAge,
PopulationCurrent = 0,
PopulationMax = GameConstants.StartingPopulationCap,
CivilizationId = 0,
IsAlive = true
});
AddComponent(entity, new PlayerResourcesComponent
{
Food = authoring.StartingFood,
Wood = authoring.StartingWood,
Stone = authoring.StartingStone,
Gold = authoring.StartingGold,
Tin = 0
});
AddBuffer<PlayerTechBufferElement>(entity);
}
}
}
}