Files
EE2Clone/Assets/Scripts/Authoring/ResourceNodeAuthoring.cs
ldbetteridge 58da5d1d71 Initial import
2026-03-31 15:59:23 +01:00

29 lines
808 B
C#

using Unity.Entities;
using UnityEngine;
using EE2Clone.Components;
using EE2Clone.Core;
namespace EE2Clone.Authoring
{
public class ResourceNodeAuthoring : MonoBehaviour
{
public ResourceType ResourceType = ResourceType.Food;
public int StartingAmount = 500;
public class Baker : Baker<ResourceNodeAuthoring>
{
public override void Bake(ResourceNodeAuthoring authoring)
{
var entity = GetEntity(TransformUsageFlags.Dynamic);
AddComponent(entity, new ResourceNodeTag());
AddComponent(entity, new ResourceNode
{
Type = authoring.ResourceType,
RemainingAmount = authoring.StartingAmount
});
}
}
}
}