using UnityEngine; using EE2Clone.Core; namespace EE2Clone.Data { [CreateAssetMenu(fileName = "NewUnitData", menuName = "EE2Clone/Unit Data")] public class UnitDataSO : ScriptableObject { [Header("Identity")] public int Id; public string UnitName; public UnitClass UnitClass; public Epoch RequiredEpoch; [Header("Stats")] public float MaxHealth = 100; public float MoveSpeed = 4f; public float AttackDamage = 10f; public float AttackRange = 1.5f; public float AttackCooldown = 1f; public float Armor = 1f; public float LineOfSightRange = 10f; [Header("Gathering (Citizens only)")] public int MaxCarryCapacity = 10; public float GatherSpeed = 1f; public float BuildSpeed = 1f; [Header("Cost")] public int FoodCost; public int WoodCost; public int StoneCost; public int GoldCost; public int TinCost; public float TrainTime = 10f; public int PopulationCost = 1; [Header("Counter Bonuses")] public CounterBonus[] CounterBonuses; [Header("Visuals")] public GameObject Prefab; } [System.Serializable] public struct CounterBonus { public UnitClass TargetClass; public float Multiplier; } }