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51
Assets/Scripts/Data/UnitDataSO.cs
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51
Assets/Scripts/Data/UnitDataSO.cs
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using UnityEngine;
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using EE2Clone.Core;
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namespace EE2Clone.Data
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{
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[CreateAssetMenu(fileName = "NewUnitData", menuName = "EE2Clone/Unit Data")]
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public class UnitDataSO : ScriptableObject
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{
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[Header("Identity")]
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public int Id;
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public string UnitName;
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public UnitClass UnitClass;
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public Epoch RequiredEpoch;
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[Header("Stats")]
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public float MaxHealth = 100;
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public float MoveSpeed = 4f;
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public float AttackDamage = 10f;
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public float AttackRange = 1.5f;
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public float AttackCooldown = 1f;
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public float Armor = 1f;
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public float LineOfSightRange = 10f;
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[Header("Gathering (Citizens only)")]
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public int MaxCarryCapacity = 10;
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public float GatherSpeed = 1f;
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public float BuildSpeed = 1f;
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[Header("Cost")]
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public int FoodCost;
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public int WoodCost;
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public int StoneCost;
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public int GoldCost;
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public int TinCost;
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public float TrainTime = 10f;
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public int PopulationCost = 1;
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[Header("Counter Bonuses")]
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public CounterBonus[] CounterBonuses;
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[Header("Visuals")]
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public GameObject Prefab;
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}
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[System.Serializable]
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public struct CounterBonus
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{
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public UnitClass TargetClass;
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public float Multiplier;
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}
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}
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