Initial import
This commit is contained in:
27
Assets/Scripts/Data/CivilizationDataSO.cs
Normal file
27
Assets/Scripts/Data/CivilizationDataSO.cs
Normal file
@@ -0,0 +1,27 @@
|
||||
using UnityEngine;
|
||||
|
||||
namespace EE2Clone.Data
|
||||
{
|
||||
[CreateAssetMenu(fileName = "NewCivilizationData", menuName = "EE2Clone/Civilization Data")]
|
||||
public class CivilizationDataSO : ScriptableObject
|
||||
{
|
||||
[Header("Identity")]
|
||||
public int Id;
|
||||
public string CivilizationName;
|
||||
public string Description;
|
||||
|
||||
[Header("Starting Bonuses")]
|
||||
public int BonusFood;
|
||||
public int BonusWood;
|
||||
public int BonusStone;
|
||||
public int BonusGold;
|
||||
|
||||
[Header("Stat Modifiers")]
|
||||
public float InfantryAttackModifier = 1f;
|
||||
public float RangedAttackModifier = 1f;
|
||||
public float CavalryAttackModifier = 1f;
|
||||
public float GatherSpeedModifier = 1f;
|
||||
public float BuildSpeedModifier = 1f;
|
||||
public float ResearchSpeedModifier = 1f;
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user